Students’ Perceptions of Teaching and Learning English as a Foreign Language for Elementary School Students by Using Blooket
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Abstract
This study explores the perceptions of fifth-grade students from SD Negeri Rapah 03 and SD Negeri Lodoyong 02 in Ambarawa toward the use of Blooket, a digital gamification platform, in learning English as a foreign language. A total of 40 students participated in this mixed-method research, which utilized questionnaires to collect data. The implementation of Blooket in English lessons focused primarily on vocabulary and sentence structure through interactive game modes such as "Fishing Frenzy" and "Battle Royale." The results indicated that Blooket enhanced students' motivation, engagement, and enjoyment in learning English. Most students responded positively, noting that Blooket made the learning process more fun, helped them understand the material more easily, and encouraged active participation. However, some challenges were also identified, including internet connectivity issues and difficulties with digital access for some students. Despite these limitations, the overall findings suggest that Blooket is an effective tool for improving the English learning experience for young learners and has strong potential for broader use in elementary EFL classrooms.
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